- #GRAND THEFT AUTO 5 DEPENDENCY D3DCOMPILER_43.DLL IS MISSING CODE#
- #GRAND THEFT AUTO 5 DEPENDENCY D3DCOMPILER_43.DLL IS MISSING WINDOWS#
#GRAND THEFT AUTO 5 DEPENDENCY D3DCOMPILER_43.DLL IS MISSING CODE#
![grand theft auto 5 dependency d3dcompiler_43.dll is missing grand theft auto 5 dependency d3dcompiler_43.dll is missing](https://images.drivereasy.com/wp-content/uploads/2018/04/img_5ad6ea20dde47.png)
HLSL has been updated with the following fixes and features: The June 2010 DirectX SDK adds the following new method to the ID3D11ShaderReflection interface: You are no longer required to use D3d10.dll to create and use an arbitrary length data object. The June 2010 DirectX SDK includes a D3dcompiler_43.dll that exports the new D3DCreateBlob function. However, your code will be cleaner and easier to maintain if you use the version-less Makes legacy data-type names equivalent to the new version-less data-type names. The June 2010 DirectX SDK removes versioning from several Direct3D data types that cross runtime versions. Version-less Naming of Cross-Runtime Data Types
#GRAND THEFT AUTO 5 DEPENDENCY D3DCOMPILER_43.DLL IS MISSING WINDOWS#
![grand theft auto 5 dependency d3dcompiler_43.dll is missing grand theft auto 5 dependency d3dcompiler_43.dll is missing](https://i.ytimg.com/vi/IsmF8CvNm18/maxresdefault.jpg)
![grand theft auto 5 dependency d3dcompiler_43.dll is missing grand theft auto 5 dependency d3dcompiler_43.dll is missing](https://i.ytimg.com/vi/9NLH5zrwuTA/mqdefault.jpg)
Immediately, rather than the first time they are read.
![grand theft auto 5 dependency d3dcompiler_43.dll is missing grand theft auto 5 dependency d3dcompiler_43.dll is missing](https://www.minitool.com/images/uploads/news/2019/12/d3dcompiler-43-dll-missing/d3dcompiler-43-dll-missing-3.png)